Viking Survival & Exploration

Valheim Wiki

Explore a procedurally generated Viking afterlife, build fortified bases, craft powerful gear, sail with friends, defeat biome bosses and conquer the Deep North.

Play on Steam

Valheim 1.0 Is Here

Valheim Official 1.0 Launch Trailer

Watch the official Valheim 1.0 launch trailer from Iron Gate. The full release brings the Deep North, new bosses, and the complete Viking survival saga - ten worlds' worth of content in one game.

Valheim Essential Guides

Eight core sections covering everything from your first campfire in the Meadows to end-game console commands. Jump straight to what you need.

Latest Updates

Discover the newest guides, tips, and content

Valheim food: Best Meals by Biome Rankings & Tips

Learn how Valheim food works, which meals to cook in each biome, and how to build health, stamina, and eitr-focused food combinations.

Sep 11, 2026resources
Read more →
Valheim Yagluth: Step-by-Step Boss Combat Walkthrough

Learn how to summon Yagluth, prepare for his Plains attacks, use cover, choose weapons, and claim his Forsaken Power in Valheim.

Sep 11, 2026bosses
Read more →
Valheim weapons: 2026 Tier List & Biome Loadouts

Compare the best Valheim weapons for every biome, including melee, ranged, magic, parry, damage types, and practical loadouts.

Sep 11, 2026equipment
Read more →
Valheim fishing: Step-by-Step Catching and Bait Guide

Learn Valheim fishing basics, bait recipes, fish locations, stamina tactics, bonus loot, and efficient Fishing skill training.

Sep 11, 2026resources
Read more →
Valheim trinkets: Effects, Crafting, and Tier Rankings

Learn how Valheim trinkets work, where to craft them, how Adrenaline activates their effects, and which accessories fit your playstyle.

Sep 11, 2026equipment
Read more →
Valheim 1.0: Deep North Walkthrough & Progression Tips

Explore Valheim 1.0 with a practical Deep North walkthrough covering progression, crafting, gear, building, and preparation tips.

Sep 11, 2026updates
Read more →
Valheim builds: Step-by-Step Base Ideas and Tips

Plan better Valheim builds with starter house layouts, structural tips, storage ideas, workshop placement, and decoration advice.

Sep 11, 2026building
Read more →
Valheim patch notes: 2026 Deep North Update Guide

Review the 2026 Valheim patch notes, including the Deep North biome, new weapons, crafting systems, creatures, building pieces, and progression tips.

Sep 11, 2026updates
Read more →
Valheim xbox: Setup Guide, Co-op Tips & Features

Learn how to start Valheim on Xbox, choose a world setup, use cross-platform co-op, and prepare for biomes, bosses, sailing, and survival.

Sep 11, 2026platforms
Read more →
Valheim starter house: Step-by-Step Build Guide

Build a practical Valheim starter house with storage, cooking, sleeping, crafting, and early-game comfort in one compact layout.

Sep 11, 2026building
Read more →
Valheim deep north: Step-by-Step Exploration Guide

Explore the Valheim deep north with a practical route covering hazards, structures, resources, progression, and reported 1.0 content.

Sep 11, 2026updates
Read more →
Valheim bear armor: Crafting, Stats & Combat Tips

Learn how to craft Valheim bear armor, collect bear drops, use the Berserk bonus, and handle its physical damage weakness.

Sep 11, 2026equipment
Read more →

Getting Started

Valheim Beginner Guide

Valheim begins with very little direction, but the early game becomes much easier when you focus on shelter, food, basic tools, leather equipment, and Workbench upgrades in a clear order. Use these eight steps to establish a safe base and prepare for the first boss.

1

Gather Wood, Stone, and Food

Pick up branches and loose stone around the Meadows. Gather raspberries and mushrooms, and hunt small animals when possible. Keep multiple food types active because different foods stack their health and stamina bonuses.

WoodStoneRaspberriesMushrooms
2

Craft Your First Tools and Weapons

Craft a Stone Axe to cut trees and a Hammer for construction. A Club is an inexpensive first weapon, while a Crude Bow becomes extremely useful once you obtain Leather Scraps and can hunt deer more reliably.

Stone AxeHammerClubCrude Bow
3

Build a Shelter and Workbench

Place a Workbench and surround it with walls and a roof so it can be used for crafting and repairs. Add a bed, campfire, cooking station, and storage. Make sure smoke can escape through an opening above the fire.

WorkbenchBedCampfireCooking StationChest
4

Hunt Boars and Deer

Boars provide Leather Scraps, while deer provide Deer Hide and Deer Trophies. Deer Trophies are especially important because two are required to summon Eikthyr at the Mystical Altar.

Leather ScrapsDeer HideDeer TrophiesRaw Meat
5

Improve Your Food

Cook raw meat over a Cooking Station and combine cooked foods with gathered berries or mushrooms. Better food dramatically improves survivability, stamina for running and attacking, and the number of mistakes you can survive.

Keep three different foods active before dangerous exploration or boss fights.

6

Upgrade the Workbench

Build nearby Workbench improvements such as the Chopping Block and Tanning Rack when their recipes become available. Higher Workbench levels allow you to improve leather armor, bows, tools, and other early equipment.

Chopping BlockTanning Rack
7

Explore the Meadows

Search abandoned structures, ruined buildings, burial markers, coastlines, and nearby forests. Mark berry patches, boar spawns, valuable buildings, and the location of Eikthyr's altar on your map.

Avoid pushing deep into the Black Forest until you have reliable food, weapons, armor, and a nearby respawn point.

8

Prepare for Eikthyr

Bring a bow or dependable melee weapon, upgraded leather equipment, cooked food, and two Deer Trophies. Eikthyr uses lightning attacks, charges, and close-range strikes, so manage stamina and avoid attacking continuously.

Reward: Eikthyr's trophy and Hard Antlers, which let you craft the Antler Pickaxe and begin mining ore.

Boss Progression

Valheim Bosses and Progression Guide

Valheim's main progression is built around defeating the Forsaken. Each victory provides a trophy, a Forsaken Power, and usually an important item that helps you survive the next biome.

Meadows#1

Eikthyr

Summon

Offer 2 Deer Trophies at Eikthyr's Mystical Altar.

Major Attacks

Lightning antler attackArea lightning blastCharge and melee strikes

Preparation

Use cooked food, leather equipment, and a bow or reliable melee weapon. Preserve stamina so you can dodge or reposition between attacks.

Reward: Hard Antlers for crafting the Antler Pickaxe.

Unlocks: Allows reliable mining of Copper and Tin in the Black Forest.

Black Forest#2

The Elder

Summon

Burn 3 Ancient Seeds at The Elder's altar.

Major Attacks

Long-range vine projectilesRoot summonsHeavy close-range stomp

Preparation

Bring strong food, upgraded Bronze Age equipment, a bow with plenty of arrows, and use the altar pillars as cover from ranged attacks.

Reward: Swamp Key.

Unlocks: Opens Sunken Crypts in the Swamp, giving access to Scrap Iron.

Swamp#3

Bonemass

Summon

Offer 10 Withered Bones at Bonemass' altar.

Major Attacks

Poison cloudMelee swingsBlob and Skeleton summons

Preparation

Use Poison Resistance Mead and a strong blunt weapon such as an Iron Mace. Maintain the Rested effect and bring high-health food.

Reward: Wishbone.

Unlocks: The Wishbone helps locate hidden Silver deposits in the Mountains.

Mountains#4

Moder

Summon

Place 3 Dragon Eggs at Moder's altar.

Major Attacks

Airborne frost projectilesGround melee attacksFreezing breath

Preparation

Use Frost Resistance Mead until you have suitable Mountain gear, bring a strong bow and arrows, and prepare the arena so steep terrain does not restrict movement.

Reward: Dragon Tear.

Unlocks: Dragon Tears craft the Artisan Table, opening important Plains-era crafting structures.

Plains#5

Yagluth

Summon

Place 5 Fuling Totems at Yagluth's altar.

Major Attacks

Meteor showerFire breathArea fire explosion

Preparation

Bring strong Plains-tier food, fire resistance, upgraded armor, and high-quality weapons. Use terrain and pillars to reduce exposure to ranged fire attacks.

Reward: Yagluth Thing.

Unlocks: Marks completion of the Plains boss stage and progression toward the Mistlands.

Mistlands#6

The Queen

Summon

Use a Sealbreaker assembled from fragments to open her Infested Citadel; repeat summons use Seeker Soldier trophies.

Major Attacks

Powerful melee combinationsBurrowing reposition attacksSeeker Brood summonsAcid and area attacks

Preparation

Bring upgraded Mistlands equipment, strong food, healing and stamina meads, and an appropriate melee, ranged, or magic build. Control summoned enemies instead of focusing only on the boss.

Reward: Majestic Carapace.

Unlocks: Completes the Mistlands boss stage and prepares you for Ashlands progression.

Ashlands#7

Fader

Summon

Collect the required bell fragments, craft the bells, and place them at Fader's arena to begin the encounter.

Major Attacks

Large fire-based area attacksHeavy melee attacksExplosive battlefield hazardsSummoned and environmental pressure

Preparation

Use upgraded Ashlands equipment, the strongest available foods and meads, and prepare for sustained fire damage in a large combat arena. Mobility and stamina management are critical.

Reward: Fader's boss rewards and the final Forsaken progression milestone.

Unlocks: Represents the major boss milestone of the Ashlands biome.

World Progression

Valheim Biomes and Progression

Moving into a new biome too early is one of the fastest ways to lose equipment in Valheim. Progress is smoother when you defeat the current biome's boss, upgrade your gear, prepare resistance items, and establish a nearby portal before exploring the next region.

Meadows

Beginner

Major Enemies

Greylings, Boars, Necks

Key Resources

WoodFlintLeather ScrapsDeer HideRaspberries

Dangers

Low overall danger, although nighttime enemies and encounters near biome borders can threaten new players.

Preparation

Basic shelter, Workbench, cooked food, leather equipment, bow, and a reliable melee weapon.

Goal: Defeat Eikthyr and craft the Antler Pickaxe.

Black Forest

Early Game

Major Enemies

Greydwarfs, Trolls, Skeletons, Ghosts

Key Resources

CopperTinCore WoodSurtling CoresCarrot Seeds

Dangers

Troll attacks, large Greydwarf groups, Burial Chambers, and stronger nighttime enemies.

Preparation

Upgraded leather or Troll armor, bow, good food, and enough pickaxe durability for mining operations.

Goal: Create Bronze equipment, explore Burial Chambers, and defeat The Elder.

Swamp

Mid Game

Major Enemies

Draugr, Blobs, Oozers, Leeches, Wraiths, Abominations

Key Resources

Scrap IronAncient BarkGuckBloodbagsTurnip Seeds

Dangers

Constant Wet status, poison, deep water, difficult visibility, and powerful enemies around Sunken Crypts.

Preparation

Poison Resistance Mead, Bronze-tier or better gear, strong food, portal materials, and the Swamp Key.

Goal: Mine Iron from Sunken Crypts and defeat Bonemass.

Mountains

Mid to Late Game

Major Enemies

Wolves, Drakes, Stone Golems, Fenrings, Cultists

Key Resources

SilverObsidianWolf PeltsFreeze GlandsFenris materials

Dangers

Freezing temperatures, steep terrain, high fall risk, and fast wolf attacks.

Preparation

Frost Resistance Mead or frost-resistant equipment, Iron-tier gear, strong food, and the Wishbone for finding Silver.

Goal: Craft Silver-tier equipment and defeat Moder.

Plains

Late Game

Major Enemies

Fulings, Fuling Berserkers, Fuling Shamans, Deathsquitos, Lox, Growths

Key Resources

Black Metal ScrapFlaxBarleyCloudberriesLox materials

Dangers

Deathsquito burst damage, Fuling villages, large enemy groups, and dangerous tar pits.

Preparation

Upgraded Mountain gear, strong food, healing meads, reliable ranged damage, and a protected Plains farming area.

Goal: Process Black Metal, farm Barley and Flax, craft Plains-tier equipment, and defeat Yagluth.

Mistlands

End Game

Major Enemies

Seekers, Seeker Soldiers, Gjalls, Ticks, Dvergr

Key Resources

Black MarbleYggdrasil WoodSoft TissueSapBlack CoresRoyal Jelly

Dangers

Dense mist, extreme terrain, powerful flying enemies, Infested Mines, and limited visibility without a Wisplight.

Preparation

A Wisplight, upgraded Plains equipment, high-quality food, meads, and portal materials. Progress toward Eitr-based magic or advanced Mistlands weapons.

Goal: Build the Black Forge and Galdr Table, obtain advanced Mistlands equipment, and defeat The Queen.

Ashlands

End Game

Major Enemies

Charred Warriors, Charred Marksmen, Charred Twitchers, Morgen, Valkyries, Asksvin

Key Resources

FlametalAshwoodGraustenFiddleheadAshlands crafting materials

Dangers

Extremely aggressive enemy density, fire hazards, dangerous coastal approaches, lava, and frequent multi-enemy battles.

Preparation

Top-tier Mistlands equipment, strong food and meads, advanced weapons or magic, portal materials, and a Drakkar for reaching the biome safely.

Goal: Establish a fortified foothold, collect Flametal and Ashlands materials, and defeat Fader.

Ocean

Variable

Major Enemies

Serpents

Key Resources

Serpent MeatSerpent ScalesChitin

Dangers

Sea Serpents, storms, long-distance travel, and losing a ship far from land.

Preparation

Use an appropriate ship for your progression stage, carry food and repair materials, and avoid long voyages with valuable cargo.

Goal: Connect distant islands, transport restricted ores by ship, and gather valuable ocean resources.

Combat Rankings

Valheim Weapons Tier List

No single weapon dominates every encounter in Valheim. Blunt weapons are especially valuable in the Swamp, bows offer consistent ranged safety, polearms excel at crowd control, and later elemental or magical weapons provide powerful specialized options.

S

Top Choices

Exceptional weapons with strong damage, utility, or progression value.

Frostner

Club

Mountains and beyond

BluntFrostSpirit

Excellent crowd control and slowing effect with multiple damage types. Remains useful well beyond the Mountains.

Best for: General melee combat, controlling groups, and enemies vulnerable to blunt or spirit damage.

Draugr Fang

Bow

Mountains and Plains

PiercePoison

Strong ranged damage with additional poison and excellent safety when engaging dangerous targets from distance.

Best for: Exploration, boss support, Deathsquitos, and ranged combat.

Mistwalker

Sword

Mistlands

SlashFrostSpirit

High overall damage, useful frost slowing, and strong performance across many late-game encounters.

Best for: Versatile late-game melee builds.

Himmin Afl

Atgeir

Mistlands

PierceLightning

Excellent reach and powerful area control through the atgeir secondary attack combined with lightning damage.

Best for: Crowd control and fighting multiple aggressive enemies.

Staff of Embers

Elemental Magic

Mistlands

BluntFire

Launches explosive fire projectiles capable of damaging groups and attacking safely from range.

Best for: Eitr-based ranged builds and clustered enemies.

A

Excellent

Highly effective weapons that perform extremely well in the right progression stage or matchup.

Iron Mace

Club

Swamp

Blunt

One of the strongest progression weapons for the Swamp because many important enemies are vulnerable to blunt damage.

Best for: Bonemass, Blobs, Oozers, Skeletons, and general Swamp progression.

Blackmetal Sword

Sword

Plains

Slash

Strong direct melee damage, fast attacks, and dependable performance against many Plains enemies.

Best for: General-purpose Plains melee combat.

Blackmetal Atgeir

Atgeir

Plains

Pierce

Excellent reach and a strong sweeping secondary attack that can stagger groups.

Best for: Fuling groups and open-area crowd control.

Spinesnap

Bow

Mistlands

PierceSpirit

Powerful late-game bow with high projectile damage and useful spirit damage.

Best for: Late-game ranged builds.

Staff of Frost

Elemental Magic

Mistlands

Frost

Rapid frost projectiles provide sustained damage while slowing targets.

Best for: Controlling dangerous melee enemies and Eitr-focused builds.

B

Strong Progression Picks

Reliable weapons that are especially useful during specific early and mid-game stages.

Black Forest

Pierce

A major early ranged upgrade with better performance than the Crude Bow.

Best for: Troll hunting, The Elder, and general Black Forest exploration.

Black Forest

Pierce

Provides excellent early crowd control and reach through its sweeping secondary attack.

Best for: Greydwarf groups and open-area combat.

Early to Mid Game

SlashPierce

Strong early knife with fast attacks and very high effectiveness when landing sneak attacks.

Best for: Stealth-focused players and fast melee combat.

Mountains

SlashSpirit

High damage with substantial additional value against enemies affected by spirit damage.

Best for: Undead enemies and Mountain-to-Plains progression.

Plains

BluntPierce

Combines two physical damage types in one fast one-handed weapon.

Best for: Flexible Plains combat when enemy resistances vary.

Situational

Specialized Choices

Useful weapons that shine in particular builds, encounters, or playstyles but are less universally effective.

Stagbreaker

Two-Handed Club

Early Game

Blunt

Area-of-effect ground attacks can hit enemies through walls and control groups.

Best for: Burial Chambers, Skeleton groups, and early crowd control.

Iron Sledge

Two-Handed Club

Swamp and Mountains

Blunt

Large area-of-effect attacks with strong stagger potential.

Best for: Enemy groups and enclosed combat areas.

Flesh Rippers

Fist Weapon

Mountains

Slash

Very fast attacks and strong synergy with the Fenris armor set's movement-focused playstyle.

Best for: Aggressive mobility builds.

Krom

Two-Handed Sword

Mistlands

Slash

Heavy melee damage and powerful strikes at the cost of slower attacks and greater commitment.

Best for: Players comfortable with timing, positioning, and two-handed melee combat.

Arbalest

Crossbow

Mistlands

Pierce

Extremely powerful individual ranged shots with a long reload time.

Best for: Opening attacks, dangerous targets, and high single-hit ranged damage.

Armor & Equipment

Valheim Armor and Gear Guide

Armor progression in Valheim is not simply about equipping the highest armor value. Heavy sets provide strong protection but reduce movement speed, while specialized sets such as Troll, Root, Fenris, and Eitr-weave trade defense for stealth, bows, mobility, or magic. Upgrade important pieces at their matching station before entering a new biome.

Protection

Low to moderate early-game protection

Movement

No heavy-armor movement penalty

Effects

Complete four-piece set grants +15 Sneak.

Crafting

Primarily Troll Hide with Bone Fragments; crafted and upgraded at a Workbench.

Use: Excellent for exploration, stealth, bow users, and players who prefer mobility over Bronze armor.

Bronze Armor

Black Forest

Protection

Strong early-game heavy protection

Movement

Plate Cuirass and Plate Leggings each reduce movement speed.

Effects

No set bonus; its main advantage is straightforward armor protection.

Crafting

Bronze and Deer Hide, after unlocking the Forge and mining Copper and Tin.

Use: Reliable melee protection against tougher Black Forest enemies and preparation for the Swamp.

Protection

Moderate protection with powerful specialized defenses

Movement

Small movement penalties on the body and leg pieces.

Effects

Root Mask resists poison, Root Harnesk resists piercing (weak to fire), full set grants +15 Bows.

Crafting

Roots from Abominations plus other Swamp-era materials; crafted at a Workbench.

Use: One of the best ranged sets for bow-focused characters; the Harnesk stays useful against piercing enemies later.

Protection

High protection for the Swamp stage

Movement

Scale Mail and Greaves reduce movement speed.

Effects

No special set bonus; emphasizes physical defense.

Crafting

Iron smelted from Scrap Iron plus supporting materials, crafted at a Forge.

Use: Strong general-purpose melee armor for the Swamp, Bonemass, and early Mountain exploration.

Fenris Armor

Mountains

Protection

Moderate protection compared with heavy Mountain armor

Movement

Every piece increases movement speed, making the full set exceptionally mobile.

Effects

Full set grants Fenris Blessing: +15 Fists and fire resistance.

Crafting

Fenris Hair and other materials from Frost Caves, Cultist drops, and wolf-related materials.

Use: Excellent for fast exploration, dodging, kiting, unarmed combat, and mobility-first playstyles.

Wolf Armor

Mountains

Protection

High Mountain-tier heavy protection

Movement

Chest and leg pieces impose heavy-armor movement penalties.

Effects

Wolf Armor Chest grants frost resistance; Wolf Fur Cape protects against freezing.

Crafting

Silver, Wolf Pelts, Wolf Fangs, Chains, and related Mountain materials at a Forge.

Use: A dependable melee set for Mountains progression and preparation for the Plains.

Protection

Very high physical protection

Movement

Padded Cuirass and Greaves reduce movement speed.

Effects

No major set bonus; focuses on high armor values.

Crafting

Iron and Linen Thread, produced from Flax using a Spinning Wheel.

Use: Excellent general-purpose melee protection for Plains combat and early Mistlands expeditions.

Protection

Very high heavy-armor protection

Movement

Breastplate and Greaves reduce movement speed.

Effects

No specialized set bonus; the primary heavy defensive option of the Mistlands.

Crafting

Carapace, Scale Hide, and other Mistlands materials at a Black Forge.

Use: Best for melee players who want maximum survivability against Seekers, Gjalls, and Mistlands dungeons.

Protection

Low physical protection compared with Carapace

Movement

Lightweight caster equipment rather than heavy armor.

Effects

Pieces increase Eitr regeneration for faster repeated elemental and blood magic.

Crafting

Mistlands materials including Refined Eitr, crafted at the Galdr Table.

Use: The core armor choice for magic builds using Staff of Embers, Staff of Frost, and blood-magic weapons.

Protection

Extremely high late-game heavy protection

Movement

Heavy body and leg pieces trade mobility for defense.

Effects

Built around maximum late-game survivability rather than a mobility set bonus.

Crafting

Flametal and additional Ashlands materials through late-game Black Forge progression.

Use: A major heavy option for Ashlands melee encounters where surviving repeated hits matters more than speed.

Food & Cooking

Valheim Food and Cooking Guide

A Viking can have three food effects active at once. Health foods increase maximum health, stamina foods support running, blocking, attacking, and building, while Mistlands-and-later magic foods provide Eitr for staffs and magical abilities.

Meadows

3 Food Slots

Health

Cooked Boar MeatCooked Deer Meat

Stamina

HoneyRaspberries

Cooking & Farming

Use a Cooking Station over a fire for meat. Honey becomes renewable after finding Queen Bees and building Beehives.

Two meat foods plus Honey is a solid setup for early exploration and the Eikthyr fight.

Black Forest

3 Food Slots

Health

Deer StewMinced Meat Sauce

Stamina

Carrot SoupQueen's Jam

Cooking & Farming

The Cauldron unlocks more advanced recipes. Grow Carrots from Carrot Seeds found in the Black Forest.

A health food plus Carrot Soup and another strong meal balances mining, dungeons, and The Elder.

Swamp

3 Food Slots

Health

SausagesBlack Soup

Stamina

Turnip StewMuckshake

Cooking & Farming

Turnips become an important farm crop, while Swamp resources expand the Cauldron recipe list.

Sausages stay extremely efficient for exploration. Before Bonemass, pair strong health food with enough stamina to dodge and reposition.

Mountains

3 Food Slots

Health

Wolf Skewer

Stamina

Onion SoupEyescream

Cooking & Farming

Plant Onion Seeds found in the Mountains to establish a renewable Onion farm.

Wolf Skewer with high-stamina Mountain foods works well for climbing, bow combat, Silver mining, and Moder.

Plains

3 Food Slots

Health

Lox Meat PieFish Wraps

Stamina

BreadBlood Pudding

Cooking & Farming

Barley becomes a major ingredient after Plains farming is established. Several foods need Cauldron prep followed by baking in a Stone Oven.

Lox Meat Pie or Fish Wraps with Bread or Blood Pudding provides excellent health and stamina for Yagluth and early Mistlands.

Mistlands

3 Food Slots

Health

Misthare SupremeMeat Platter

Stamina

SaladMushroom Omelette

Eitr / Magic

Seeker AspicYggdrasil PorridgeStuffed Mushroom

Cooking & Farming

Mistlands ingredients such as Jotun Puffs and Magecaps support high-level recipes. Advanced Cauldron upgrades unlock the biome's strongest meals.

Melee characters combine health and stamina foods, while staff users dedicate one or more slots to Eitr foods.

Ashlands

3 Food Slots

Health

Mashed MeatPiquant Pie

Stamina

Scorching MedleySpicy Marmalade

Eitr / Magic

Sparkling Shroomshake

Cooking & Farming

Ashlands progression unlocks another tier of ingredients sized for the biome's high damage and stamina demands.

Top-tier health food for melee survivability, stamina food for constant movement, or Eitr food for magic builds.

Building & Bases

Valheim Building and Base Guide

A practical Valheim base shortens the time spent moving between storage, crafting stations, food production, portals, and sleeping areas. Structural support and smoke management are the two mechanics most likely to trip up new builders.

1

Reduce travel time while leaving room for farming and expansion.

  • Build the first permanent base in or near the Meadows when possible.
  • Look for flat terrain close to water, wood, stone, and useful neighboring biomes.
  • Leave open ground for future crops, animal pens, storage buildings, and portals.

Tip: A convenient location is usually more valuable than an elaborate early building - boats and portals will later connect distant resources.

2

Place a Workbench and Basic Shelter

Early Game

Create the first protected crafting and repair area.

  • Place a Workbench to create a construction area.
  • Build walls and a roof around the crafting space so the Workbench works normally.
  • Add a bed once the shelter is enclosed and protected.

Tip: Workbench coverage is also used around bases to suppress unwanted creature spawning inside protected areas.

3

Understand Structural Support

All Stages

Prevent roofs, towers, and upper floors from collapsing.

  • Use the piece color shown while aiming to judge support strength.
  • Blue pieces are grounded; green, yellow, orange, and red indicate progressively weaker support.
  • Connect important vertical supports to the ground instead of extending from weak upper pieces.
  • Use Core Wood, stone, and iron-reinforced beams for larger structures.

Tip: Red pieces are close to their support limit and usually cannot carry significant additional construction.

4

Ventilate Fires and Smoke

Early Game

Keep indoor fires active without filling the house with smoke.

  • Place fires on suitable ground or supported hearth areas.
  • Create a chimney, raised roof opening, or other clear path for smoke to escape.
  • Protect the smoke outlet with roofing so rain does not extinguish exposed fires.

Tip: Smoke trapped inside enclosed buildings damages characters and can make a base miserable to use.

5

Keep crafting stations and upgrades close to relevant storage.

  • Reserve one area for the Workbench and its upgrades.
  • Create a Forge section once Copper and Tin progression begins.
  • Leave room for later stations such as the Stonecutter, Artisan Table, Black Forge, and Galdr Table.
  • Store common crafting materials near the station that consumes them.

Tip: Planning station expansion early prevents upgrades from being blocked by walls or furniture later.

6

Reduce time spent searching for crafting materials.

  • Keep food and cooking ingredients near the kitchen.
  • Store ore, metal, coal, and smelting materials near the furnace and Forge.
  • Keep wood, stone, hides, and trophies in separate labeled storage groups.
  • Place a small dump chest near the entrance for quickly unloading after exploration.

Tip: Storage efficiency matters more every biome as several biomes' worth of materials accumulate.

7

Create a Rested and Comfort Area

All Stages

Maintain a strong Rested bonus before leaving the base.

  • Group comfort-generating furniture around the sleeping and resting area.
  • Upgrade the fire source and furniture as better materials become available.
  • Rest before long mining trips, boss fights, sailing, or dangerous exploration.

Tip: The Rested effect improves health and stamina regeneration, making comfort one of the best non-combat investments.

8

Build a Portal Hub

Mid to Late Game

Connect distant biomes, bosses, farms, and resource outposts.

  • Place portals in a dedicated room or clearly labeled hub.
  • Use matching portal tags to connect destinations.
  • Keep one spare portal for temporary exploration links.
  • Remember that standard portals restrict ores and metals under default settings.
  • Late-game Stone Portals can transport materials normal portals cannot carry.

Tip: A spare emergency portal dramatically reduces travel time when exploring new continents.

9

Add Raid Defenses

Mid to Late Game

Keep enemies away from crafting, farming, and breeding areas.

  • Use walls, gates, terrain, and elevation to control enemy movement.
  • Moats and raised earth barriers stop most ground enemies.
  • Keep valuable animals and crops away from the outer wall.
  • Prepare extra protection against flying enemies because ground obstacles do not stop them.

Tip: Leave a buffer between the defensive line and valuable buildings instead of placing everything against the perimeter.

10

Separate specialized activities while keeping a fast central workflow.

  • Use a central hall for portals, comfort, and general storage.
  • Create separate wings for crafting, cooking, smelting, farming, and magic equipment.
  • Upgrade structures with stone, Black Marble, and iron-supported construction as available.
  • Maintain small biome outposts instead of hauling every activity back to one location.

Tip: The most efficient late-game setup is one comfortable central base plus specialized farms and outposts connected by portals.

Console & Developer Tools

Valheim Console Commands and Cheats

On Steam, add -console to Valheim's launch options and open the console in game with F5. Basic console and server commands work without cheat mode, while commands such as god, fly, spawn, and nocost require devcommands. Developer commands bypass normal progression, so they are best used in test worlds or backed-up saves.

-consoleConsole Setup

-console

Steam launch option that enables access to the in-game console.

Add it to Valheim's launch options, start the game, and press F5 while playing.

helpNormal Console

help

Displays available console commands.

Useful for checking the command list inside your current game version.

infoNormal Console

info

Displays system and game information.

Useful when diagnosing performance or technical problems.

saveNormal Console

save

Forces the current world to save.

Useful before testing risky world changes or before leaving a session.

pingNormal Console

ping

Checks connection latency.

Primarily useful for multiplayer troubleshooting.

lodbiasNormal Console

lodbias [0-5]

Changes the level-of-detail distance used by the game.

Can be used while testing performance and distant object rendering.

kick / ban / unban / bannedServer Administration

kick [name|IP|userID] / ban / unban / banned

Provides basic multiplayer moderation controls.

Use when administering a world or server where you have the required permissions.

devcommandsDeveloper Mode

devcommands

Toggles access to developer commands.

Enter this before using commands such as god, fly, nocost, spawn, or exploremap.

godPlayer CheatDev

god

Toggles god mode and prevents normal damage from killing the player.

Useful for testing dangerous builds, enemies, and locations without survival risk.

ghostPlayer CheatDev

ghost

Toggles ghost mode so hostile creatures ignore the player under normal conditions.

Useful when inspecting enemy areas without constantly entering combat.

flyMovement CheatDev

fly

Toggles free-flight movement.

Useful for construction, screenshots, terrain inspection, and escaping inaccessible spots.

nocostBuilding CheatDev

nocost

Toggles no-cost building and crafting for testing and creative construction.

Best used in dedicated building or test worlds because it bypasses resource progression.

healPlayer CheatDev

heal

Restores the player's health.

Useful during controlled combat or building tests.

spawnItem and Entity CheatDev

spawn [internalName] [amount] [level]

Spawns an item, creature, or entity using its internal prefab name.

Useful for testing equipment and construction. Spawning progression items can bypass bosses and crafting.

tameCreature CheatDev

tame

Tames nearby creatures that support taming.

Useful when testing animal pens, breeding layouts, or creature behavior.

killallCreature CheatDev

killall

Kills nearby hostile creatures.

Useful for clearing enemies during construction or testing, but it can remove encounters that normally drop loot.

exploremap / resetmapMap CheatDev

exploremap | resetmap

Reveals the entire map or resets map exploration.

exploremap removes the exploration requirement; resetmap returns the map to an unexplored state.

pos / gotoPositioning CheatDev

pos | goto [x] [z]

Shows current coordinates or teleports to specified world coordinates.

Useful for locating builds, testing distant regions, or recovering from navigation problems.

raiseskill / resetskillSkill CheatDev

raiseskill [skill] [amount] | resetskill [skill]

Raises a selected skill or resets it.

Useful for comparing weapon performance at different skill levels without grinding.

todWorld CheatDev

tod [0-1|-1]

Sets or resets the time of day.

Useful for lighting tests, screenshots, and checking how a base looks at different times.

env / resetenvWorld CheatDev

env [environment] | resetenv

Forces a selected environment or returns conditions to normal.

Useful for testing visibility, weather effects, and biome atmosphere.

wind / resetwindWorld CheatDev

wind [angle] [intensity] | resetwind

Controls wind direction and strength or returns wind to normal simulation.

Especially useful for testing sailing conditions.

event / stopeventWorld Event CheatDev

event [eventName] | stopevent

Starts a selected world event or stops the current event.

Useful for testing raid defenses and enemy-event behavior.

removedropsCleanup CheatDev

removedrops

Removes dropped items from the surrounding area.

Useful for cleaning test areas full of spawned or discarded objects.

forcedeleteCleanup CheatDev

forcedelete [radius] [name]

Force-deletes matching objects or entities within the specified area.

Use carefully - deleting the wrong objects can permanently alter a base or world. Back up before major cleanup.

Commands marked Dev require devcommands first and bypass normal progression - use them in test worlds or backed-up saves.